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Live Link Face

Live Link Face

Unreal Engine

3.6

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Détails de la Version


Pays de l'ÉditeurFR
Date de Sortie dans le Pays2020-07-07
CatégoriesGraphics & Design, Photo & Video
Pays / RégionsFR
Site Web du DéveloppeurUnreal Engine
URL de SupportUnreal Engine
Évaluation du Contenu4+

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Live Link Face for effortless facial animation in Unreal Engine—capture performances for use in Unreal Engine from your iPhone or iPad.

Capture facial performances for MetaHuman Animator:

- Live Link Face supports both real-time and processed animation.
- MetaHuman Animator uses Live Link Face to capture performances, then applies its own processing to create high-fidelity facial animation for MetaHumans.
- The Live Link Face app captures raw video and depth data, which can be transmitted directly from your device into Unreal Engine for use with the MetaHuman plugin.
- Facial animation created with MetaHuman Animator can be applied to any MetaHuman character in just a few clicks.
- This workflow requires an iPhone (12 or above) and a desktop PC running Windows 10/11.

Real-time animation for MetaHumans:

- The Live Link Face app generates animation to drive a MetaHuman Character in real time.
- Animation data is streamed to Unreal Engine over a network using the MetaHuman Live Link Plugin.
- This workflow requires an iPhone (12 or above) and a desktop PC running Windows 10/11.

Real-time animation for non-MetaHuman characters:

- Stream out ARKit animation data live to an Unreal Engine instance via Live Link over a network.
- Visualize facial expressions in real time with live rendering in Unreal Engine.
- Drive a 3D preview mesh, optionally overlaid over the video reference on the phone.
- Record the raw ARKit animation data and front-facing video reference footage.
- Tune the capture data to the individual performer and improve facial animation quality with rest pose calibration.

Timecode support for multi-device synchronization:

- Select from the system clock, an NTP server, or use a Tentacle Sync device to connect with a master clock on stage.
- Video reference is frame accurate with embedded timecode for editorial.

Control Live Link Face remotely with OSC or via the MetaHuman Plugin for Unreal Engine:

- Trigger recording remotely so actors can focus on their performances.
- Capture slate names and take numbers consistently.
- Extract data for processing and storage.

Browse and manage the library of captured takes:

- Delete takes within Live Link Face, share via AirDrop.
- Transfer directly over network when using MetaHuman Animator.
- Review captured footage on-device.

Évaluation Moyenne


21

Répartition des Évaluations


Avis Sélectionnés


  1. Par Salle-amis

    2021-02-19

    Version 1.0.1

    cross_platform_consistency

    Il est marqué que cette application fonctionne avec Arrkit, disponible donc uniquement sur les iPhones munis de Face ID. Les gens ne savent pas lire.

  2. Par StereoChips

    2023-06-22

    Version 1.3.0

    performance_and_bugscross_platform_consistency

    Depui la dernière mise à jour, l’iPhone surchauffe énormément comparé à avant et le tracking freezer qui t’en complique de travailler avec

  3. Par franckfx

    2024-02-06

    Version

    - it would be nice to be able to have the phone upside down to have the camera as low as possible - when hiding the camera feedback, it would be useful to have a white bright background instead of black, which could be used as a face lighting panel.

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